New in QuickTiles 1.2.0.4
Added interface translation into Russian and Chinese
The interface has been slightly changed. Unnecessary buttons have been removed and the organization of parameters has been streamlined
Added the ability to add Noise wherever you can choose a plain color
Added dynamic channels in the procedural gap and bitmap randomization sections. Now only the channels added in the slicer are displayed and processed there.
The large preview is no longer lost when panning or zooming
Added shortcut to open a large Preview - Ctrl+Shift+P
Added shortcut for switching preview channels - Ctrl+Shift+PageUp/PageDown
Added the "Download All" button to the preset library
In the slicer, paneling with the wheel no longer resets the selection of tiles
Added shortcut in the slicer to select all tiles - Ctrl+A
Fixed a serious deep bug that led to accidental crashes. The plugin now works much more stable.
Improved work with old projects with QuickTiles
The Pattern mask channel is now also saved as plain bitmap
New in QuickTiles 1.2.0.3
Significantly improved stability and performance
Additional optimization of tools and processes has been carried out
The algorithm of the Orientation tool has been significantly improved
The Presets library has been modified for the new algorithm of the Orientation tool
Disabling preview auto-update is now instantaneous
Improved the search algorithm in Presets, Slicer and Pattern Editor
Fixed all known crashes
Increased stability when working with large circular layouts in the younger versions of 3ds max
New in QuickTiles 1.2.0.2
Slicer:
Fixed an issue with tiles flipped 180 degrees upside down
The HSV window in the slicer is now scaled to fit the screen resolution
Added a crosshair through the middle of a tile in the slicer
Improved algorithm for moving the selected tile to the foreground in the slicer
Fixed missing and inability to select tiles in the slicer and PE after copying
Pattern Editor:
Added a "Set tiling box" button that sets the repeat zone within the PE
General fixes and improvements:
Depth of displacement edge generation made more uniform
Improved shape smoothing algorithm during displacement generation
Improved opening of old scenes
Improved work with Orientation in complex cases
Removed center generation in circular layouts
Scale of Plain texture in tiles is no longer resolution dependent
Scale of Edge distortion effect is no longer resolution dependent
Improvements to interface update in 24 3dsmax when switching between nodes
Fixed artifacts on tile borders
Fixed bug with wrong mask channel size in Corona
Minor and major bug fixes and stability improvements