New in QuickTiles 1.2.0.4

   Added interface translation into Russian and Chinese
   The interface has been slightly changed. Unnecessary buttons have been removed and the organization of parameters has been streamlined
   Added the ability to add Noise wherever you can choose a plain color
   Added dynamic channels in the procedural gap and bitmap randomization sections. Now only the channels added in the slicer are displayed and processed there.
   The large preview is no longer lost when panning or zooming
   Added shortcut to open a large Preview - Ctrl+Shift+P
   Added shortcut for switching preview channels - Ctrl+Shift+PageUp/PageDown
   Added the "Download All" button to the preset library
   In the slicer, paneling with the wheel no longer resets the selection of tiles
   Added shortcut in the slicer to select all tiles - Ctrl+A
   Fixed a serious deep bug that led to accidental crashes. The plugin now works much more stable.
   Improved work with old projects with QuickTiles
   The Pattern mask channel is now also saved as plain bitmap

New in QuickTiles 1.2.0.3

Significantly improved stability and performance
Additional optimization of tools and processes has been carried out
The algorithm of the Orientation tool has been significantly improved
The Presets library has been modified for the new algorithm of the Orientation tool
Disabling preview auto-update is now instantaneous
Improved the search algorithm in Presets, Slicer and Pattern Editor
Fixed all known crashes
Increased stability when working with large circular layouts in the younger versions of 3ds max

New in QuickTiles 1.2.0.2

Slicer:
 Fixed an issue with tiles flipped 180 degrees upside down
 The HSV window in the slicer is now scaled to fit the screen resolution
 Added a crosshair through the middle of a tile in the slicer
 Improved algorithm for moving the selected tile to the foreground in the slicer
 Fixed missing and inability to select tiles in the slicer and PE after copying

Pattern Editor:
 Added a "Set tiling box" button that sets the repeat zone within the PE

General fixes and improvements:
 Depth of displacement edge generation made more uniform
 Improved shape smoothing algorithm during displacement generation
 Improved opening of old scenes
 Improved work with Orientation in complex cases
 Removed center generation in circular layouts
 Scale of Plain texture in tiles is no longer resolution dependent
 Scale of Edge distortion effect is no longer resolution dependent
 Improvements to interface update in 24 3dsmax when switching between nodes

 Fixed artifacts on tile borders
 Fixed bug with wrong mask channel size in Corona 
 Minor and major bug fixes and stability improvements

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